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181. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: Vaal Erit Edited by: Vaal Erit on 31/07/2008 20:36:21 I'm going to play devil's advocate a bit here but I am a bit secretly glad that blaster boats can't tackle as well as they can anymore. Playing on Tranq right now, it...
- by Miss KillSome - at 2008.08.01 10:55:00
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182. Blasterboaters worried about the Dev Blog? - in Ships and Modules [original thread]
tbh, CCP will just change required mid slots for PvP to: mwd, scram, distruptor, web, cap injector. If u miss one of those, specially on some big BS or BC, u cannot catch anything anymore.. Without mwd u are dead anyway to gate camps or BSs usin...
- by Miss KillSome - at 2008.07.28 08:30:00
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183. Phobos fitting, something wrong? - in Ships and Modules [original thread]
Edited by: Miss KillSome on 27/07/2008 14:27:31 q.
- by Miss KillSome - at 2008.07.27 14:27:00
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184. Thinking about a new Deadspace fitted Eos.. - in Ships and Modules [original thread]
1. I hope u dont plan to use EOS as a drone command ship in low sec pirating. Its just wrong. 2. First heavy neutralizer fitted BS will kill u in 1,4 minute. 3. U have no DPS at all to kill anything bigger then cruiser. My myrmidon can tank that a...
- by Miss KillSome - at 2008.07.27 09:45:00
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185. If Warp Scramblers turn off MWD - in Ships and Modules [original thread]
tbh, CCP will just change required mid slots to: mwd, scram, distruptor, web, cap injector. If u miss one of those, specially on some big BS or BC, u cannot catch anything anymore.. Without mwd u are dead anyway to gate camps or BSs using MWDs t...
- by Miss KillSome - at 2008.07.27 09:24:00
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186. [VOTE] All AGAINST The Nano-Nerf - in Assembly Hall [original thread]
its totaly crap
- by Miss KillSome - at 2008.07.26 14:31:00
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187. how do i fit a navy battleship - in Ships and Modules [original thread]
navy mega = mega + one dmg mod + extra armor + large painted target: primary me!
- by Miss KillSome - at 2008.07.18 10:19:00
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188. Does anybody pilot a titan? - in Ships and Modules [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=784827
- by Miss KillSome - at 2008.07.18 09:19:00
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189. saved login password! - in Player Features and Ideas Discussion [original thread]
There was a save password option and password was written in config file. Problem was, that u could then search on e-mule or other p2p programs for config.ini and sometime ppl are that dumb to share whole discs on e-mules and kind. guess what hap...
- by Miss KillSome - at 2008.07.17 11:13:00
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190. AE - in Missions & Complexes [original thread]
i just did bonus room of AE in a armor tanked dominix with sentries.. Nothing special tbh, had to buy that tag off the market for 5,5mil, and i got like 5.5mil extra bounties and nothing in battlestation.
- by Miss KillSome - at 2008.07.16 19:34:00
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191. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Miss KillSome Magnetometric ECCM II has wrong skill reqs. !!
- by Miss KillSome - at 2008.07.16 13:49:00
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192. Fall of the Scorpion... - in Ships and Modules [original thread]
there is even more micromanagement on even more expensive ship like recons with all the cloacking an running around, evading getting tackled. Thats harder then to shout on TS for remote armor or shiled while your scorp's buffer tank gets beating.....
- by Miss KillSome - at 2008.07.16 13:18:00
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193. Ogre IIs versus Berserker IIs - in Ships and Modules [original thread]
OK:) Well, maybe its just how I fit it then:D I like that u gave reply in simple and polite matter:D
- by Miss KillSome - at 2008.07.16 13:16:00
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194. Fall of the Scorpion... - in Ships and Modules [original thread]
scorp has bigger tank, more lows to fit buffer armor tank if mids are used, can bring more dps to gang. BB is more agile, less tank, less dps, cheaper. Recons are more agile, expensier due to insurance payout, less tank, less dps. it totally de...
- by Miss KillSome - at 2008.07.16 13:12:00
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195. Ogre IIs versus Berserker IIs - in Ships and Modules [original thread]
on "omni" tank, resists is ussualy more tanked. Every "tanker" fits 1-2x eanm, dcu II and explosive hardner, making explosive resists highest. Speed difference between zerkers and ogres isnt so much in question if u fight cruisers and nanoed shi...
- by Miss KillSome - at 2008.07.16 12:24:00
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196. Sentry and Heavy attack drones - in Skill Discussions [original thread]
for missions use dominix with 2x omni modules for drones 5x garde II 5x bouncer II Gardes get optimal of 30km plus 20km falloff, and with that omni modules, u get alot of tracking. So any rat inside 50km radius is pretty dead. For targets at 50k...
- by Miss KillSome - at 2008.07.16 12:10:00
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197. 40 Million Bounty - in Crime and Punishment [original thread]
Originally by: Mr fRostiE Originally by: goatplasma There's an ingame bounty office with the facilities you require. or you could just transfer him 40m directly, as thats essentially what the in game bounty system is. Yes, ...
- by Miss KillSome - at 2008.07.16 11:53:00
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198. New players first LowSec encounter. - in Crime and Punishment [original thread]
i'm alt! Let me hijack your topic just for handing out example what Do NOT do, ever.. Ransoming and waiting for target to give iskies is very risky job, mainly coz he can get help. My story: In empire, i engage one navy mega, he had like 1.2bil...
- by Miss KillSome - at 2008.07.16 11:52:00
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199. Eve Fitting Tool - in Ships and Modules [original thread]
Magnetometric ECCM II has wrong skill reqs.
- by Miss KillSome - at 2008.07.16 10:40:00
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200. Torpedoes - in Ships and Modules [original thread]
Edited by: Miss KillSome on 16/07/2008 09:42:48 OK, nvm :) Erm, yeah, missiles need to accelerate, there is a big hit on fligh time for larger missiles..
- by Miss KillSome - at 2008.07.16 09:39:00
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